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authorLeo Famulari <leo@famulari.name>2017-12-21 13:58:35 -0500
committerLeo Famulari <leo@famulari.name>2017-12-21 13:58:35 -0500
commitf76fc968669721e3baa6a0662da8e9e9f5da66cf (patch)
treeae58b84d89f144fbec974b7e75b24574f99b2e33 /gnu/packages/games.scm
parent24ee3b28c6def91e4e41dd46441a029ab01b6d00 (diff)
parent5dc0e0b055ce2ab12c40066cee34511cd7a5cf03 (diff)
downloadgnu-guix-f76fc968669721e3baa6a0662da8e9e9f5da66cf.tar
gnu-guix-f76fc968669721e3baa6a0662da8e9e9f5da66cf.tar.gz
Merge branch 'master' into core-updates
Diffstat (limited to 'gnu/packages/games.scm')
-rw-r--r--gnu/packages/games.scm48
1 files changed, 47 insertions, 1 deletions
diff --git a/gnu/packages/games.scm b/gnu/packages/games.scm
index df9eed72e8..fb129d4393 100644
--- a/gnu/packages/games.scm
+++ b/gnu/packages/games.scm
@@ -1072,7 +1072,8 @@ Portable Game Notation.")
(uri (string-append "http://www.techrescue.org/xboing/xboing"
version ".tar.gz"))
(sha256
- (base32 "16m2si8wmshxpifk861vhpqviqxgcg8bxj6wfw8hpnm4r2w9q0b7"))))
+ (base32 "16m2si8wmshxpifk861vhpqviqxgcg8bxj6wfw8hpnm4r2w9q0b7"))
+ (patches (search-patches "xboing-CVE-2004-0149.patch"))))
(arguments
`(#:tests? #f
#:phases
@@ -2515,6 +2516,7 @@ emulation community. It provides highly accurate emulation.")
(uri (git-reference
(url "https://github.com/Aloshi/EmulationStation.git")
(commit commit))) ; no version tag
+ (file-name (string-append name "-" version "-checkout"))
(sha256
(base32
"0cm0sq2wri2l9cvab1l0g02za59q7klj0h3p028vr96n6njj4w9v"))))
@@ -5136,3 +5138,47 @@ abilities and powers. With a modern graphical and customisable interface,
intuitive mouse control, streamlined mechanics and deep, challenging combat,
Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.")
(license license:gpl3+)))
+
+(define-public quakespasm
+ (package
+ (name "quakespasm")
+ (version "0.93.0")
+ (source
+ (origin
+ (method url-fetch)
+ (uri (string-append "mirror://sourceforge/quakespasm/Source/quakespasm-"
+ version ".tgz"))
+ (sha256
+ (base32
+ "0b2nz7w4za32pc34r62ql270z692qcjs2pm0i3svkxkvfammhdfq"))))
+ (arguments
+ `(#:tests? #f
+ #:make-flags '("CC=gcc"
+ "MP3LIB=mpg123"
+ "USE_CODEC_FLAC=1"
+ "USE_CODEC_MIKMOD=1"
+ "USE_SDL2=1"
+ "-CQuake")
+ #:phases (modify-phases %standard-phases
+ (delete 'configure)
+ (add-after 'unpack 'fix-makefile-paths
+ (lambda* (#:key outputs #:allow-other-keys)
+ (let ((out (assoc-ref outputs "out")))
+ (mkdir-p (string-append out "/bin"))
+ (substitute* "Quake/Makefile"
+ (("/usr/local/games")
+ (string-append out "/bin")))
+ #t))))))
+ (build-system gnu-build-system)
+ (inputs `(("libmikmod" ,libmikmod)
+ ("libvorbis" ,libvorbis)
+ ("flac" ,flac)
+ ("mesa" ,mesa)
+ ("mpg123" ,mpg123)
+ ("sdl2" ,sdl2)))
+ (synopsis "First person shooter engine for Quake 1")
+ (description "Quakespasm is a modern engine for id software's Quake 1.
+It includes support for 64 bit CPUs, custom music playback, a new sound driver,
+some graphical niceities, and numerous bug-fixes and other improvements.")
+ (home-page "http://quakespasm.sourceforge.net/")
+ (license license:gpl2+)))