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-rw-r--r--docs/changelog.rst4
-rw-r--r--docs/fuzzy.rst30
2 files changed, 34 insertions, 0 deletions
diff --git a/docs/changelog.rst b/docs/changelog.rst
index 018ec60..ebe9930 100644
--- a/docs/changelog.rst
+++ b/docs/changelog.rst
@@ -7,6 +7,10 @@ ChangeLog
2.5.0 (master)
--------------
+*New:*
+
+ - Add support for getting/setting :mod:`factory.fuzzy`'s random state (see :issue:`175`, :issue:`185`).
+
*Deprecation:*
- Remove deprecated features from :ref:`v2.4.0`
diff --git a/docs/fuzzy.rst b/docs/fuzzy.rst
index 1480419..0658652 100644
--- a/docs/fuzzy.rst
+++ b/docs/fuzzy.rst
@@ -338,3 +338,33 @@ They should inherit from the :class:`BaseFuzzyAttribute` class, and override its
The method responsible for generating random values.
*Must* be overridden in subclasses.
+
+
+Managing randomness
+-------------------
+
+Using :mod:`random` in factories allows to "fuzz" a program efficiently.
+However, it's sometimes required to *reproduce* a failing test.
+
+:mod:`factory.fuzzy` uses a separate instance of :class:`random.Random`,
+and provides a few helpers for this:
+
+.. method:: get_random_state()
+
+ Call :meth:`get_random_state` to retrieve the random generator's current
+ state.
+
+.. method:: set_random_state(state)
+
+ Use :meth:`set_random_state` to set a custom state into the random generator
+ (fetched from :meth:`get_random_state` in a previous run, for instance)
+
+.. method:: reseed_random(seed)
+
+ The :meth:`reseed_random` function allows to load a chosen seed into the random generator.
+
+
+Custom :class:`BaseFuzzyAttribute` subclasses **SHOULD**
+use :obj:`factory.fuzzy._random` foras a randomness source; this ensures that
+data they generate can be regenerated using the simple state from
+:meth:`get_random_state`.