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authorRaphaël Barrois <raphael.barrois@polytechnique.org>2015-02-18 22:00:01 +0100
committerRaphaël Barrois <raphael.barrois@polytechnique.org>2015-02-18 22:00:01 +0100
commit97a88905b7f0f513bd480fe630e43798aba22c74 (patch)
tree5b5bb8307e4b69a2826e5988ecede340a8d9b88b /docs/fuzzy.rst
parentd95bc982cd8480aa44e5282ab1284a9278049066 (diff)
downloadfactory-boy-97a88905b7f0f513bd480fe630e43798aba22c74.tar
factory-boy-97a88905b7f0f513bd480fe630e43798aba22c74.tar.gz
Enable resetting factory.fuzzy's random generator (Closes #175, #185).
Users may now call ``factory.fuzzy.get_random_state()`` to retrieve the current random generator's state (isolated from the one used in Python's ``random``). That state can then be reinjected with ``factory.fuzzy.set_random_state(state)``.
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@@ -338,3 +338,33 @@ They should inherit from the :class:`BaseFuzzyAttribute` class, and override its
The method responsible for generating random values.
*Must* be overridden in subclasses.
+
+
+Managing randomness
+-------------------
+
+Using :mod:`random` in factories allows to "fuzz" a program efficiently.
+However, it's sometimes required to *reproduce* a failing test.
+
+:mod:`factory.fuzzy` uses a separate instance of :class:`random.Random`,
+and provides a few helpers for this:
+
+.. method:: get_random_state()
+
+ Call :meth:`get_random_state` to retrieve the random generator's current
+ state.
+
+.. method:: set_random_state(state)
+
+ Use :meth:`set_random_state` to set a custom state into the random generator
+ (fetched from :meth:`get_random_state` in a previous run, for instance)
+
+.. method:: reseed_random(seed)
+
+ The :meth:`reseed_random` function allows to load a chosen seed into the random generator.
+
+
+Custom :class:`BaseFuzzyAttribute` subclasses **SHOULD**
+use :obj:`factory.fuzzy._random` foras a randomness source; this ensures that
+data they generate can be regenerated using the simple state from
+:meth:`get_random_state`.